Tag: 99Blast

  • 7 Things I Learned from a Failed Kickstarter Campaign

    7 Things I Learned from a Failed Kickstarter Campaign

    7 Things I learned from a Failed Kickstarter Campaign

    For those of you wondering where I have been, I have been coming off a month after a failed Kickstarter Campaign for 99Blast – The Card Counting Game.  The bad news is the campaign failed.  The good news is that we still found a reseller who is able to sell them on demand.  So if interested go to 99Blast.com.  In the “Purchase 99Blast” section is a 20% discount code.

    The main purpose of this post is to share with you the seven things I learned from running a Kickstarter Campaign.  For those of you planning your own campaign, this may come in handy so you don’t feel like you are off on an island waving a flag to garner support like we did.

    1 – Gain interest BEFORE you start your campaign.

    I pushed out teasers that the Kickstarter was coming and had people sign up to be notified when the Kickstarter Campaign would begin.  HOWEVER, I didn’t push it hard enough and should have waited to begin the campaign when I had a big enough list that if everyone committed to the campaign, it would have accounted for 30-40% of my goal.

    2 – Get Reviews of your product prior to launch.

    I mistakenly thought that getting reviews during the campaign would be better since people could commit as soon as the review was posted.  You end up chasing after reviewers that work on their own schedule and not on yours.  Rather, let them do the review and if willing link to your mailing list form to be notified when the campaign will start.

    3 – Don’t underestimate the power of the first day of launch.

    We launched on a Friday.  Knowing that most of our social media engagement happens on Monday, we waited figuring we could get consistent interest over the first week.  Instead we got a lot of interest on Friday and then some more on Monday.  The better option would have been to do both on the same day to increase the chance of being listed higher in popularity on the site.  The higher your popularity, the more likely casual Kickstarter browsers will see the campaign.

    4 – You will know your chances of success after the first week.

    Our campaign ran 35 days.  After the first four days we were already 25% to the goal.  However after seven days we were only 26% to the goal.  Interests had dropped in the last three days of the week despite advertising and social media pushes.  I knew then that we weren’t going to make the goal.

    5 -Don’t assume Friends/Followers are likely purchasers

    I have a good selection of readers of this site.  I have over 1000 twitter and facebook followers and almost 100,000 on Google Plus.  By the math if less than .1% of them committed to the campaign we should have blown out the goal.  But…

    6 -Don’t assume Friends/Followers will help you promote your campaign.

    Just because you can convince 50 people to reshare your meme or cartoon to their followers, doesn’t mean they will reshare your Kickstarter Campaign.  Resharing a Kickstarter campaign is almost like an endorsement from the resharer.  They are less apt to do it.

    7 – Success or not, the process will drain you.

    From setting up your site, to setting up your campaign, to running it and promoting via ads/social media, the process can take its toll.  If not physically, then definitely mentally.  I haven’t posted here in a month just because I was just worn out from the process after our Kickstarter campaign and didn’t feel like drawing outside my caricature commission work.  Prepare for it.

    Best of luck.

  • 99Blast Card Game on Kickstarter

    99Blast Card Game on Kickstarter

    99Blast Card Game is officially on Kickstarter. Click Here to go to the project page where you can support the campaign either by purchasing a deck or by sharing the project via social media to your friends/followers.

    We have been working on this for months and are happy to finally get this thing moving.

  • 99Blast Card Game

    99Blast Card Game

    So I am happy to finally announce the upcoming project that my buddy and I have been working on for the last several months that has been taking up lots of my non work time.  99Blast the card counting game.

    99 is a card game that can be played with a traditional deck of cards.  I hadn’t heard of it until my mother in law introduced me to it.  It is a fast paced card game that can become addicting.  Essentially the goal of a single hand is to NOT be the person to take a running count of the cards above 99.    Once you understand the single hand rules, it is up to your imagination how to play a full game.  Traditionally my mother in law gave each person three dimes.  When you lose a hand, you put your dime in the middle.  Lose all the dimes and you are out.  Last person standing wins all the money.  It is a great way to teach kids to count while playing a game.   Older players have turned it into a drinking game with shots or the person losing three hands having to buy the next round.    That is what is great about the game is that you make it your own once you have the basic rules down.

    The problem with 99 is that you have to remember which card represents negative 10 and which represents reverse.  So working with my partner we came up with and designed our own deck with some added game play not found in traditional 99.  Thus 99Blast.

    Please check out the video above and the entire site.  Right now we are considering a kickstarter campaign most likely in mid August but could be sooner.  If you are interested in being notified when it launches (and get in early for the discounted decks), please fill out this form.

    And as always let me know what you think.